var setupModule = (() => { var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined; if (typeof __filename != 'undefined') _scriptName = _scriptName || __filename; return ( async function(moduleArg = {}) { var moduleRtn; // include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = moduleArg; // Set up the promise that indicates the Module is initialized var readyPromiseResolve, readyPromiseReject; var readyPromise = new Promise((resolve, reject) => { readyPromiseResolve = resolve; readyPromiseReject = reject; }); // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = typeof window == "object"; var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != "undefined"; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = typeof process == "object" && typeof process.versions == "object" && typeof process.versions.node == "string" && process.type != "renderer"; if (ENVIRONMENT_IS_NODE) {} // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = Object.assign({}, Module); var arguments_ = []; var thisProgram = "./this.program"; var quit_ = (status, toThrow) => { throw toThrow; }; // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ""; function locateFile(path) { if (Module["locateFile"]) { return Module["locateFile"](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require("fs"); var nodePath = require("path"); scriptDirectory = __dirname + "/"; // include: node_shell_read.js readBinary = filename => { // We need to re-wrap `file://` strings to URLs. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename); return ret; }; readAsync = async (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename, binary ? undefined : "utf8"); return ret; }; // end include: node_shell_read.js if (!Module["thisProgram"] && process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, "/"); } arguments_ = process.argv.slice(2); // MODULARIZE will export the module in the proper place outside, we don't need to export here quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != "undefined" && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // When MODULARIZE, this JS may be executed later, after document.currentScript // is gone, so we saved it, and we use it here instead of any other info. if (_scriptName) { scriptDirectory = _scriptName; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.startsWith("blob:")) { scriptDirectory = ""; } else { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf("/") + 1); } { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = url => { var xhr = new XMLHttpRequest; xhr.open("GET", url, false); xhr.responseType = "arraybuffer"; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response)); }; } readAsync = async url => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest; xhr.open("GET", url, true); xhr.responseType = "arraybuffer"; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } var response = await fetch(url, { credentials: "same-origin" }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + " : " + response.url); }; } } else // end include: web_or_worker_shell_read.js {} var out = Module["print"] || console.log.bind(console); var err = Module["printErr"] || console.error.bind(console); // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used. moduleOverrides = null; // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module["arguments"]) arguments_ = Module["arguments"]; if (Module["thisProgram"]) thisProgram = Module["thisProgram"]; // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary = Module["wasmBinary"]; // Wasm globals var wasmMemory; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // Memory management var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64; var runtimeInitialized = false; // include: URIUtils.js // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = "data:application/octet-stream;base64,"; /** * Indicates whether filename is a base64 data URI. * @noinline */ var isDataURI = filename => filename.startsWith(dataURIPrefix); /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = filename => filename.startsWith("file://"); // end include: URIUtils.js // include: runtime_shared.js // include: runtime_stack_check.js // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js // end include: runtime_debug.js // include: memoryprofiler.js // end include: memoryprofiler.js function updateMemoryViews() { var b = wasmMemory.buffer; Module["HEAP8"] = HEAP8 = new Int8Array(b); Module["HEAP16"] = HEAP16 = new Int16Array(b); Module["HEAPU8"] = HEAPU8 = new Uint8Array(b); Module["HEAPU16"] = HEAPU16 = new Uint16Array(b); Module["HEAP32"] = HEAP32 = new Int32Array(b); Module["HEAPU32"] = HEAPU32 = new Uint32Array(b); Module["HEAPF32"] = HEAPF32 = new Float32Array(b); Module["HEAPF64"] = HEAPF64 = new Float64Array(b); Module["HEAP64"] = HEAP64 = new BigInt64Array(b); Module["HEAPU64"] = HEAPU64 = new BigUint64Array(b); } // end include: runtime_shared.js var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called function preRun() { if (Module["preRun"]) { if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ]; while (Module["preRun"].length) { addOnPreRun(Module["preRun"].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function initRuntime() { runtimeInitialized = true; callRuntimeCallbacks(__ATINIT__); } function postRun() { if (Module["postRun"]) { if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ]; while (Module["postRun"].length) { addOnPostRun(Module["postRun"].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var dependenciesFulfilled = null; function addRunDependency(id) { runDependencies++; Module["monitorRunDependencies"]?.(runDependencies); } function removeRunDependency(id) { runDependencies--; Module["monitorRunDependencies"]?.(runDependencies); if (runDependencies == 0) { if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); } } } /** @param {string|number=} what */ function abort(what) { Module["onAbort"]?.(what); what = "Aborted(" + what + ")"; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; what += ". Build with -sASSERTIONS for more info."; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } var wasmBinaryFile; function findWasmBinary() { var f = "argon2.wasm"; if (!isDataURI(f)) { return locateFile(f); } return f; } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw "both async and sync fetching of the wasm failed"; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch {} } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary && typeof WebAssembly.instantiateStreaming == "function" && !isDataURI(binaryFile) && // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. !isFileURI(binaryFile) && // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 !ENVIRONMENT_IS_NODE) { try { var response = fetch(binaryFile, { credentials: "same-origin" }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err("falling back to ArrayBuffer instantiation"); } } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports return { "env": wasmImports, "wasi_snapshot_preview1": wasmImports }; } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; wasmMemory = wasmExports["memory"]; updateMemoryViews(); addOnInit(wasmExports["__wasm_call_ctors"]); removeRunDependency("wasm-instantiate"); return wasmExports; } // wait for the pthread pool (if any) addRunDependency("wasm-instantiate"); // Prefer streaming instantiation if available. function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result["instance"]); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module["instantiateWasm"]) { try { return Module["instantiateWasm"](info, receiveInstance); } catch (e) { err(`Module.instantiateWasm callback failed with error: ${e}`); // If instantiation fails, reject the module ready promise. readyPromiseReject(e); } } wasmBinaryFile ??= findWasmBinary(); try { var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } catch (e) { // If instantiation fails, reject the module ready promise. readyPromiseReject(e); return Promise.reject(e); } } // === Body === // end include: preamble.js class ExitStatus { name="ExitStatus"; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = callbacks => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var noExitRuntime = Module["noExitRuntime"] || true; var abortOnCannotGrowMemory = requestedSize => { abort("OOM"); }; var _emscripten_resize_heap = requestedSize => { var oldSize = HEAPU8.length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; abortOnCannotGrowMemory(requestedSize); }; var lengthBytesUTF8 = str => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 127) { len++; } else if (c <= 2047) { len += 2; } else if (c >= 55296 && c <= 57343) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 55296 && u <= 57343) { var u1 = str.charCodeAt(++i); u = 65536 + ((u & 1023) << 10) | (u1 & 1023); } if (u <= 127) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 2047) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 192 | (u >> 6); heap[outIdx++] = 128 | (u & 63); } else if (u <= 65535) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 224 | (u >> 12); heap[outIdx++] = 128 | ((u >> 6) & 63); heap[outIdx++] = 128 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; heap[outIdx++] = 240 | (u >> 18); heap[outIdx++] = 128 | ((u >> 12) & 63); heap[outIdx++] = 128 | ((u >> 6) & 63); heap[outIdx++] = 128 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; var stringToUTF8 = (str, outPtr, maxBytesToWrite) => stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); var stringToNewUTF8 = str => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. Also, use the length info to avoid running tiny // strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, // so that undefined/NaN means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ""; // If building with TextDecoder, we have already computed the string length // above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 128)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 224) == 192) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 240) == 224) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 65536) { str += String.fromCharCode(u0); } else { var ch = u0 - 65536; str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index (i.e. maxBytesToRead will not * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing * frequent uses of UTF8ToString() with and without maxBytesToRead may throw * JS JIT optimizations off, so it is worth to consider consistently using one * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead) => ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ""; var wasmImports = { /** @export */ emscripten_resize_heap: _emscripten_resize_heap }; var wasmExports = await createWasm(); var ___wasm_call_ctors = wasmExports["__wasm_call_ctors"]; var _argon2_hash = Module["_argon2_hash"] = wasmExports["argon2_hash"]; var _malloc = Module["_malloc"] = wasmExports["malloc"]; var _free = Module["_free"] = wasmExports["free"]; var _argon2_verify = Module["_argon2_verify"] = wasmExports["argon2_verify"]; var _strlen = Module["_strlen"] = wasmExports["strlen"]; var _argon2_error_message = Module["_argon2_error_message"] = wasmExports["argon2_error_message"]; var _argon2_encodedlen = Module["_argon2_encodedlen"] = wasmExports["argon2_encodedlen"]; var __emscripten_stack_restore = wasmExports["_emscripten_stack_restore"]; var __emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"]; var _emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"]; // include: postamble.js // === Auto-generated postamble setup entry stuff === Module["UTF8ToString"] = UTF8ToString; Module["stringToNewUTF8"] = stringToNewUTF8; function run() { if (runDependencies > 0) { dependenciesFulfilled = run; return; } preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening Module["calledRun"] = true; if (ABORT) return; initRuntime(); readyPromiseResolve(Module); Module["onRuntimeInitialized"]?.(); postRun(); } if (Module["setStatus"]) { Module["setStatus"]("Running..."); setTimeout(() => { setTimeout(() => Module["setStatus"](""), 1); doRun(); }, 1); } else { doRun(); } } if (Module["preInit"]) { if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ]; while (Module["preInit"].length > 0) { Module["preInit"].pop()(); } } run(); // end include: postamble.js // include: postamble_modularize.js // In MODULARIZE mode we wrap the generated code in a factory function // and return either the Module itself, or a promise of the module. // We assign to the `moduleRtn` global here and configure closure to see // this as and extern so it won't get minified. moduleRtn = readyPromise; return moduleRtn; } ); })(); if (typeof exports === 'object' && typeof module === 'object') { module.exports = setupModule; // This default export looks redundant, but it allows TS to import this // commonjs style module. module.exports.default = setupModule; } else if (typeof define === 'function' && define['amd']) define([], () => setupModule);