// Copyright (c) 2001-2010, Purdue University. All rights reserved. // Copyright (C) 2015 Apple Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Purdue University nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. function Vector3D(x, y, z) { this.x = x; this.y = y; this.z = z; } Vector3D.prototype.plus = function(other) { return new Vector3D(this.x + other.x, this.y + other.y, this.z + other.z); }; Vector3D.prototype.minus = function(other) { return new Vector3D(this.x - other.x, this.y - other.y, this.z - other.z); }; Vector3D.prototype.dot = function(other) { return this.x * other.x + this.y * other.y + this.z * other.z; }; Vector3D.prototype.squaredMagnitude = function() { return this.dot(this); }; Vector3D.prototype.magnitude = function() { return Math.sqrt(this.squaredMagnitude()); }; Vector3D.prototype.times = function(amount) { return new Vector3D(this.x * amount, this.y * amount, this.z * amount); }; Vector3D.prototype.as2D = function() { return new Vector2D(this.x, this.y); }; Vector3D.prototype.toString = function() { return "[" + this.x + ", " + this.y + ", " + this.z + "]"; };