// Copyright (c) 2001-2010, Purdue University. All rights reserved. // Copyright (C) 2015 Apple Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Purdue University nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. function CollisionDetector() { this._state = new RedBlackTree(); } CollisionDetector.prototype.handleNewFrame = function(frame) { var motions = []; var seen = new RedBlackTree(); for (var i = 0; i < frame.length; ++i) { var aircraft = frame[i]; var oldPosition = this._state.put(aircraft.callsign, aircraft.position); var newPosition = aircraft.position; seen.put(aircraft.callsign, true); if (!oldPosition) { // Treat newly introduced aircraft as if they were stationary. oldPosition = newPosition; } motions.push(new Motion(aircraft.callsign, oldPosition, newPosition)); } // Remove aircraft that are no longer present. var toRemove = []; this._state.forEach(function(callsign, position) { if (!seen.get(callsign)) toRemove.push(callsign); }); for (var i = 0; i < toRemove.length; ++i) this._state.remove(toRemove[i]); var allReduced = reduceCollisionSet(motions); var collisions = []; for (var reductionIndex = 0; reductionIndex < allReduced.length; ++reductionIndex) { var reduced = allReduced[reductionIndex]; for (var i = 0; i < reduced.length; ++i) { var motion1 = reduced[i]; for (var j = i + 1; j < reduced.length; ++j) { var motion2 = reduced[j]; var collision = motion1.findIntersection(motion2); if (collision) collisions.push(new Collision([motion1.callsign, motion2.callsign], collision)); } } } return collisions; };